Forces
Galactic Empire – Michael

- Commander Trait Logistician Strategic Table - AT-ST looses lightly armoured.
Rebel Alliance – Matthias

- Commander Trait Indecisive Tactical Table
- ATHunter Squad is reluctant (-1 attack and shoot orders)
- Sniper Team is late arrives only in turn 4.
Mission and Deployment
Infiltrators deployment:
Turn 1
Activation - Imperial
Scouts free activation, advanced., AT-ST free move activation. Storm Troopers all passed activation tests and advanced.
Activation - Rebel
Everyone advanced.
Turn 2
Activation - Imperial
All advanced.
Activation - Rebel
In the wood all move up, the captain moves up behind the wood, one Rebel squad moved to the edge of the wood. The AT Hunter go to ground.
Left flank unit remained in the wood.
Turn 3
Activation - Imperial
Support Troopers fired at AT Hunter Squad, not enough hits due to hard cover and gone to ground; passed courage test.
LT advanced, the Storm Troopers moved with him deeper into cover.
Activation - Rebel
AT Hunter shoot at AT-ST , hit no damage courage passed.
Scouts skirmish, shoot at storm troopers no damage courage passed
Rebel infantry on Imperial commander, hit no damage, courage passed .
Turn 4
Activation - Imperial
Storm Troopers in rubble field fire at Wookies, cause hits but no damage, the courage test was passed.
Support Troopers fired on Wookies, too. 3 losses, failed courage test, suppressed.
Lt fired on Scouts, 1 hit, courage test passed.
AT-ST fired on Wookies and extinguished the squad.
Activation - Rebel
AT Hunter Squad fired on Lt, hit, no damage, courage test passed.
Rebel infantry fire on Lt, hit, no damage, courage test failed, suppressed.
Scouts skirmish, fire on Storm Troopers, no damage, courage test passed, firefight does not trigger.
Turn 5
Activation - Imperium
The Lt rallied.
The Storm Troopers in cover fired on Scouts, 1 SP casualty, courage test passed.
The Support Troopers fired on Rebel infantry, 1SP lost, courage test passed. Firefight did not trigger
AT-ST caused 2SPs on rebels, courage passed.
Activation - Rebel
The Scouts charged the Storm Troopers, causing 1SP while the Storm Troopers caused 0SP. Storm troopers passed their courage test.
The decimated Rebel squad and the AT Hunters both shot at the Lt, causing no effect.
The second Rebel squad failed their activation roll.
Turn 6
Activation - Imperial
Rolled a 6, so this was the last turn of the game.
The Storm Troopers fired at the Scouts, firefight failed. 1SP, courage test passed.
The Support Trooper attacked the decimated Rebel Squad, no firefight.
The Lt fired on the Scouts, missed.
AT-ST fired on the Scouts, 1 SP, suppressed.
The Storm Troopers in the wood shot at the Rebel Squad, firefight reaction, no casualties. Courage tests passed on both sides.
Activation - Rebel
Scouts rally failed, lost another strength point.
Rebels in wood fails, lost 1 SP, destroyed.
AT Hunter Squad attacked Imperial Lt, but missed.
The sniper also fired at the Lt, caused 2SP, the Lt passed the courage test.
Rebels on wood edge miss.
In wood Rebels attack, lose 2 SP, cause 2 SP in return. Storm troopers retreat suppressed.
Result
- 2 VPs for Imperials
- 0 VPs for Rebel


















