Ambush

Date 2009-05-26
Author Matthias
Published 2009-06-05 14:00:00

Forces

NSL

Commander
Matthias
Motivation
low
Fatigue
fresh
ADE
N/A
Support
3 RAM tubes (off-table support, inbound chart position 1)
The Jäger platoon consists of both experienced troops and troops fresh from boot camp. Draw the quality counters randomly from veteran and green.

Mission Outline

Within the past week, several attacks against NSL installations and troops have been conducted. As of now, the enemy forces responsible have not been identified. To gather intelligence of these enemy forces, a lot more patrols than usual have been sent out. Sweep your assigned AO.

Primary Objective

Follow the trail and leave your AO at either point A or point B. It is more important to report information about the unknown enemy than to fight him. The NSL player writes the exit point he is heading for on a piece of paper in secret. The enemy has to guess which point the platoon is heading for.

Secondary Objective

In case a fight is unavoidable, inflict more casualties on the enemy force than you sustain.
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PlatoonJäger Kompanie, 1. Zug
SquadCommand
Name Equipment Armour Mobility Sensors
Leutnant SG58 AAR Basic Battledress (d4) very light (8") d8 (enhanced)
Feldwebel SG58 AAR Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger SG58AAR Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger SK51 Plasma Gun Basic Battledress (d4) very light (8") d8 (enhanced)
SquadI, II & III
Name Equipment Armour Mobility Sensors
Unteroffizier SG58 AAR Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger MG66 SAW Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger PzSKK XII GMS/P Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger SK51 Plasma Gun Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger SK51 Plasma Gun Basic Battledress (d4) very light (8") d8 (enhanced)
Jäger SK51 Plasma Gun Basic Battledress (d4) very light (8") d8 (enhanced)

FFL

Commander
Richard
Motivation
medium
Fatigue
fresh
ADE
N/A
Support
N/A
The FFL consists of good quality troops, the quality counters are drawn from veteran and regular.

Mission Outline

You have been inserted in NSL territory a week ago and conducted guerilla operations on behalf of your employer against NSL installations and troops. The NSL are now patrolling in force to find you. One Jäger platoon heads toward your current camp, and you quickly prepare an ambush while your scarce supplies are brought to another location.

Primary Objective

Prevent the NSL from exiting either via point A or B, and inflict as much casualties on them as possible. Achievig this you kill two birds with one stone, your supplies are saved and your contract is fulfilled. The FFL player deploys hidden and receives d6 dummy counters.

Secondary Objective

As you cannot be reinforced, it is important to inflict more casualties than you receive.
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PlatoonFree Foreign Legion (Mercenaries)
SquadCommand
SquadI, II & III

Special Rules

We used the 'Complex Ambush Rules' from http://www.hyperbear.com.

The Game

Red arrows indicate the placement of FFL counters (units and dummies). The white arrows indicate the two possible exit points for the NSL.
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The first NSL squad enters the board. One trooper thinks he notices movement on the hill to their left, but looking intensly at the hill does not reveal anything unusual.
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The second and command squad follow on the trail in their usual patrol formation.
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The nervous trooper from the first squad again thinks he noticed something on the squads right flank this time, but again nothing can be found.
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When first squad is only a few meters short of the intersection, they are fired on from behind…
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…and nearly simultaneoulsy to their front more enemy troops appear! The troopers drop prone, with bullets whizzing all around them, but two of them will never rise again.
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Second squad reacts immediately, and runs around the hill to their right to flank the ambushers that just badly mauled their Kameraden from behind.
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The FFL squad's Sergent to the front of NSL squad one is really gung-ho and decides the time is right to finish off the supressed enemies with a classic final charge. He orders hes men forward to close assault enemy. This seems very easy, with Richard only having to roll above his squads LV of 1 on a d8, but of course he promptly rolls a 1… after several steps the Sergent notices that nobody is following him. The FFL troops ignore their order and instead fire on the NSL squad.
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Things look really bad now, with three dead and one wounded only two troopers are still able to fight.
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The squad gains another suppression, and finally the two surviving troopers start to loose their confidence.
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A third squad of FFL troops reveals itself from its hidden position by opening fire on the battered down NSL lead squad.
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Now only one trooper still lives and, understandably, his confidence breaks. If his head was not forced down by the torrent of bullets, he would already be running for it.
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The NSL command squad moves into position to cover the hard-pressed first squad, and entrenches as good as possible. Third squad advances on the left of the command squad.
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The last squad of the FFL emerges from their hiding place, and moves to counter the flanking manoeuvre of the NSL 2ns squad.
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They take cover in the shrubbery creeping up on the crashed plane.
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The FFL finally kill the last active member of the 1st NSL squad, only one wounded remains alive, but is unable act.
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FFL squad 2, the one who initiated the ambush by shooting at the first NSL squad from behind, seizes the initiative and moves through the wood they are taking cover in, to engage the NSL quad that tried to flank them. In their first volley they kill half of the enemy squad.
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While the FFL advances, the NSL commander calls for supporting fire by the compay rocket assisted mortars (plain red markers, 1 real, 2 dummies).
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On the right NSL flank, the 2nd squad cannot recover from the attack against it, and is further whittled down by enemy fire.
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Finally, the first casualty is caused by the NSL troops, who wound one FFL by fire from 3rd squad. The FFL retreats behind the hill.
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Hearing mortar rounds whistling in, another FFL squad runs for cover.
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The last members of 2nd squad are cut down by FFL fire.
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When the mortar fire arrives, it shows that the NSL Leutnant needs some more training at calling for supporting fire, as the first incoming round deviates from its intended point of impact.
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The other two rounds of the salvo scatter around the first impact point…
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…and their only casualty is the last member of first squad!
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Aftermath

With more than half of his platoon annihilated, the NSL Leutnant orders a quick retreat, hoping that having identified the enemy at last spares him to be chewed down by his Hauptmann for loosing so many men in return for no enemy body count…

References
Is referenced from the following post
Tags assigned to post
Faction
FFL
NSL
Period
SiFi
Place
Matthias
Player
Matthias
Richard
Rule System
Star Grunt II
Scale
25mm
Setting
Tuffleyverse