Cast
Marc
Carter Burke
- M240 Flame Thrower
- VP70
- Microscope
- [Tactician 1] Get Moving
Matthias
Cpl Dwayne Hicks
- M41A Pulse Rifle
- Ithaca 37 Shotgun
- Body Armour
- M4 Helmet
- [Support 1] Quick Rest
Niel
Sgt Apone
- M41A Pulse Rifle
- Combat Knife
- Body Armour
- Helmet
- [Hero 1] Got your Back
Richard
Pvt Hudson
- M41A Pulse Rifle
- VP70
- Arc Welder
- Body Armor
- [Smarts 1] Tech Guy
Deployment
Exiting the dropship, the Marines saw suspicious movement on the motion trackers at the entrace to the colony building, and deployed in two rows. They had learned of a single child surviving whatever happened in Hadley's Hope, their first mission was to save the child, which hopefully might provide valuable intel on the situation.
Turn 01
Marine Phase
As it turned out, xenomorph swarms were milling in front of the bulding.
Hudson aimed and let loose on the smaller swarm of aliens, wiping them out. He then ordered Vasquez to take care of the second swarm, but she killed only one , still being surprised of the bugs appearance.
Hicks killed another two, ordered Drake to take up a better position and open fire. Drake's smartgun mowed down another two.
Apone followed suit, killing one xenomorph, then Burke fired his pistol but missed.
Alien Phase
The xenomorphs advanced towards the Marines, jaws dropping saliva. Within the building, the motion tracker showed more movement towards the team.
Turn 02
Marine Phase
The Marines leap-frogged forwards; firing, moving, providing cover for each other. The killed the last xenomorphs on the outside and advanced towards the doors.
Alien Phase
The blips continued moving towards the Marines' position.
Turn 03
Marine Phase
Hudson took point, and opened the doors, immediately discovering the forward blip to be a lone alien. His training kicked in, and without thinking he quick-witted squeezed the trigger and riddled the xeno with bullets.
On adrenaline, Hudson continued to advance and shot down another two xenos from the swarm further back the hallway.
With great machismo, Vasquez followed Hudson, sweeping her smartgun and with a short burst killed the last visible xenomorphs.
The rest of the squad advanced into the now cleared hallway.
Burke, with the authority of the Weyland-Yutani Corp., ordered Hudson to advance further to protect the assets of the company. For the same reason, he ordered Apone to move to spawn point #2 to seal it shut.
Alien Phase
Nothing happened.
Turn 04
Marine Phase
Apone tried to weld the spawn point shut, but fumbled the tools twice, muttering about the bad quality of equipment you get issued as a Marine…
The rest of the squad split, the Vasquez and Drake took up position in the hallway, being positioned by Hicks, while Burke and Hudson advanced towards the nearest computer terminal.
Alien Phase
The motion trackers showed to blips emerging from spawn point #1.
Turn 05
Marine Phase
Apone still did not manage to get his arc welder to turn on, and still was not able to seal spawn point #2. Niel finally had enough and played a card to barricade it.
Burke moved to the computer terminal and passed his tech test. This allowed him to scan furthest possible location of Newt, but she was not there.
Hudson passed two more tech tests, but also did not discover Newt. So only one position remained where she might be found.
Alien Phase
The blips from spawn point #1 advanced towards Drake and Vasquez. The motion trackers showed one more blip appearing at spawn point #1, and two more blips at spawn point #3. Each character in LOS to a blip had to discard a card; Hicks quickly unbuckled his body armour, noticing the acidic blood one of the dying aliens must have covered him with. One more blip appeared at spawn point #4.
Turn 06
Marine Phase
Hicks moved into the room, providing recon on the blips, discovering and picking up a motion tracker on the way, lost equipment from the missing colony crew.
He then threw an M40 grenade, and killed all the xenomorphs but two.
Apone moved up and ordered Drake to hose down the last two xenomorphsaliens.
Hudson rested, feeling a bit exhausted, while Burke barricaded the big door towards spawn point #2. An event card allowed Hicks to advance, the motion tracker he had found turned out to be broken.
Alien Phase
One blip turned up on #3 (three aliens), 2 blips turned up on #2 which did not manage to break the barricade.
Turn 07
Marine Phase
The Marines all started to feel exhausted from the current pressure of a seemingly unending stream of xenomorphs converging on their postion. Apone rested twice, as did Drake.
Burke advanced towards the position the squad was sure Newt was at (it was the only remaining option), opened the door, and visually confirmed her position. Newt, being frightened, mistook him for another xenomorph, and ran as far away from him as the room would allow.
Hudson tried to barricade spawn point #1, but failed, feeling exhausted as well.
Alien Phase
All blips coud be seen advancing towards the humans on the motion trackers.
Additionally, 2 blips turned up on spawn point #1 and one on spawn point #4.
Turn 08
Marine Phase
Burke moved towards Newt and calmed her down, convinving her Weyland Yutani, represented by him, was there to help her, as the corps always took good care of its employees and their families. She was lured in and would not run away any more.
Burke relayed over radio, that he found Newt. This made motivated everyone, now they had to protect the child (an event card raised each Marine's aim by one).
Hudson fired on the Alien in front of him and mowed it down, then withdrew. When he opened he shouted to Vasquez to stop playing cool and to mow down the Aliens advancing towards her - there is no red in their eyes she could wait for before killing them. Reluctantly, she cleared the corridor with a sneer.
Hicks withdrew towards the fire base of Drake and Vasquez, shouting encouraging paroles (raising the aim of all Marines by two with an event).
Newt advanced with her firstaction and rested with her second.
Alien Phase
Hudson and Apone killed the first swarm that tried to attack Hudson, just in time before they would have ripped him to pieces.
As the next swarm tried to attack him, Hudson dropped his Pulse Rifle and shot down the first xenomorph with his pistol. Apone mowed down the last of them with his pulse rifle.
A false alarm on the motion tracker made everyone nervous, then an Alien Lurker appeared on spawn point #3, 1 blip turned up on spawn point #3 which moved the Lurker forward due to it already being there.
Turn 09
Marine Phase
Hudson held his position and rested, while Newt ran towards the rest of the Marines.
Hicks rested to catch his breath and ordered Vasquez to clear the corridor ince again. Bored, she cut down another three xenomorphs.
Apone rested and recycled six cards via an event. Drake slightly fell back, Burke also withdrew towards the Marines.
Alien Phase
On spawn point #1 two Alien Scouts appeared, 2 more blips appeared on spawn point #4 and a door crateing near Burke was tossed up, revealing a tunnel below, where the motion trackers showed two blips. Two more blips turned up on spwan point #3.
Turn 10
Marine Phase
Burke excitedly used a flamer for the first time, and burned down all aliens. Cackling, he ran towards the Marines, having showed them his worth as Weyland Yutani corporate on a military mission.
Hudson retreated through the exit door, bringing Newt to safety.
Hicks was overwhelmed by the losses (overwhelming losses hazard card, only one activation) which slowed him down, remembering all the dead comrades of past missions.
Moving backwards, sweeping the corridor with his smart gun, Drake covered Hudson's and Newt's retreat, following them through the door.
Apone moved towards the exit as well and rested, providing cover for Vasquez and ordering her to follow Drake through the door.
Alien Phase
Burke was knocked down by the attacking xenomorphs, but Apone's experienced commands made him roll over to evade the stinging alien tail, and allowed him to get up again without being hit (playing an event card).
Two more appeared at spawn point #2, which finally managed to brake the barricade, and another false alarm made everyone's heart rate go up again.
Turn 11
The rest of the squad left the area through the door, sending bullets down the corridor to cover their retreat.
Campaign Effects
The discard pile consisted of the following cards at the game's end:
After the players choose the cards to keep, one body armour and one grenade were discarded for the rest of the campaign.


























