Forked Space Hulk is the way I play the good old Space Hulk 1e from the Golden Age of Games Workshop, back in the day. Still the best version, overall, for me. But I am a nostalgic geek, so…
What the Fork
The word »fork« has been used to mean »to divide in branches, go separate ways« as early as the 14th century.
In software engineering, a project fork happens when developers take a copy of source code from one software package and start independent development on it, creating a distinct and separate piece of software. The term often implies not merely a development branch, but also a split in the developer community; as such, it is a form of schism. Reasons for forking are varying user preferences and stagnated or discontinued development of the original software.
This document is also a fork, in the sense that the basis is Space Hulk 1e. Rules, weapons, troop types, missions etc. from expansions, other editions and house rules have been added, and original rules not liked have been removed or modified; thus making Forked Space Hulk a distinct and separate game.
Forked Space Hulk is created from:
- Space Hulk 1e
- Space Hulk 1e – Deathwing
- Space Hulk 1e – Genestealer
- Space Hulk 1e – Campaigns