I gave the models a spray basecoat with Army Painter white from a rattle can.
The first unit I painted were ten Arrer Boyz. Army Painter quick shade to be done.
The second is a unit of 10 spear armed Boyz. Army Painter quick shade to be done. Also, I need to start working on banners, to know which symbol to paint on the shields.
When playin around with 3e Armies, I again stumbled upon the mandatory troop choices I choose to ignore so far - 20 Gobbos and 20 Gobbo Stickas. As mentioned in the first post, I want this Orc force mainly for my Dwarves that consist mainly of Battle for Skullpass Dwarves (plus some EM-4s) - and that box also contained some Goblins. I think I remembered having started but not finished painting them, so I went through my boxes of minis and tada - they are basically done to the same standard as the two Orc units above. They have all the colors blocked in as one coat, waiting also for the Quick Shade. I have no clue, why I didn't finish them back then, so close to be doing done…
So, some more Orctober cheating (on the one hand because they are Goblins of course, on the other because the main work on them has already been done quite some time ago). The troll is even completely done.
Goblin Spider Riders
The Forest Goblins didn't exist back in 3e, also 3e only knows Giant Spiders, but not smaller spiders as riding animals. So I need some rules and points values. What do you think about the following?
Bestiary
I started by considering the Giant Spider from 3e as a Level 10 Spider Hero. So by subtracting the modifiers of the hero level, I arrived at the basic large spider.
| Name | MOV | WSK | BSK | STR | TOU | WOU | INI | ATT | LDS | INT | CLN | WPW | PTS |
| Giant Spider | 5 | 3 | 0 | 5 | 4 | 4 | 1 | 2 | 8 | 3 | 6 | 2 | 45 |
| Level 10 Modifiers | -0 | -2 | -1 | -1 | -1 | -1 | -1 | -2 | -1 | -0 | -0 | -0 |
That would not work. So again, with Level 5.
| Name | MOV | WSK | BSK | STR | TOU | WOU | INI | ATT | LDS | INT | CLN | WPW | PTS |
| Giant Spider | 5 | 3 | 0 | 5 | 4 | 4 | 1 | 2 | 8 | 3 | 6 | 2 | 45 |
| Level 5 Modifiers | -0 | -1 | -1 | -1 | -0 | -0 | -1 | -1 | -0 | -0 | -0 | -0 | |
| Large Spider | 5 | 2 | 0 | 4 | 4 | 4 | 1 | 1 | 8 | 3 | 6 | 2 |
The cost for a hero level is calculated as (points * level) + points, so:
x * 5 + x = 45
x * 6 = 45
x = 45 / 6
x = 7.5
At first, 7.5 points seems quite low, but on the other hand, the spiders are also really slow… Not sure yet.
Physique
Large Spiders are ugly, hairy, creeping monsters that shamble and skitter as they move, filling the forest with unnerving rattling noises. They are dark coloured and very difficult to see except for their countless eyes which catch the light like small black gems. They are not as big as Giant Spiders, but still between a dog and a pony concerning their height.
Alignment
Neutral | Evil – Spiders can be malicious and hateful creatures, although most are simply animals hunting in the only way they know how. They can be Evil or Neutral.
Base Size
25 × 50mm
RULES
- Spiders are immune to all psychology excepting that they dislike fire. A spider attacked by fire weapons, or moved to within 4” of a burning building, must take a panic test.
- Spiders cause fear(6”) in all creatures under 10´ tall.
- Spiders attack with bites, which are Poisonous Attacks. Beings taking damage are not necessarily dead, but may be paralysed, although they are removed from the table as casualties.
- Spiders are not only very powerful creatures, their mouth parts are especially designed for penetrating deep into a victim's body. Accordingly, any blows struck by them have a better than average chance of penetrating armour. An enemy's armour saving throw is reduced by -1 if struck by a Large Spider.
- A Larger Spider is a Riding Animal.
- Spiders may move through wooded areas without penalty. They may also ascend trees instead of a normal move – this puts them out of charge reach of beings under 10´ tall. They may descend trees as a normal move, or descend and charge up to 5” as a charge move.







